![]() Windmills are scattered all across Villedor and provide power to local settlements, unlocking new vendors and, more importantly, new side quests. ![]() The rewards for these always feel worthwhile, usually leading you to a chest with a weapon or gear piece. Random encounters can take place all over the city, ranging from saving wounded survivors to taking out bandits to battling special infected. A Populated Post-Apocalyptic PlaygroundĪ massive world is nothing without activities to fill it, however, and Dying Light 2’s city always has something going on. Every block of Villedor feels handcrafted like a perfect concrete jungle gym. Buildings interiors feel perfectly placed, cars (which are safe landing spots from any height) are parked in just the right spots. There’s always something a platform just within jumping distance, a ledge just within your arm’s reach. Creating linear parkour paths is hard enough, but designing an entire city with two huge districts and making every single possible route flow together naturally is no easy task. That’s mostly due to the outstanding world design. Jumping off of a roof, using the paraglider to reach a lower ledge, wall-running on a skyscraper, and then using the grappling hook to pull yourself into a window, there really aren’t any places you can’t reach in Dying Light 2. It’s very easy to enter a flow state when you’re using all of your tools in one long parkour combo. ![]() When upgraded, the grappling hook even lets you pull yourself forward using the rope, which basically lets you swing through the city like Spider-Man. ![]() The paraglider can eventually boost to help you maintain altitude, and the grappling hook can be attached to basically any point on any surface, allowing you to freely swing around the city. Both start out fairly underwhelming, but with upgrades, they become integral to traversal. There are a few additional tools at your disposal this time around as well, namely a paraglider and a grappling hook. Once you have a few parkour skills under your belt, you really start to feel like you’re flying through the city. There’s a parkour-centric skill tree that unlocks new abilities like wall-running, a super satisfying long jump that lets you boost off of ledges, and much more. Aiden feels a bit lighter than Crane did in the first game, so you can reach ledges and cross gaps with ease. The traversal in the first game was already great, but the sequel improves upon it in every way. Because of his status as a Pilgrim, he is an outsider to the citizens of Villedor and must slowly gain their trust while also working through his own personal story, making decisions that will shape the city’s future along the way.Īs you’d expect, the parkour is the shining star of Dying Light 2. Aiden is a Pilgrim, a sort of messenger that travels between the few remaining settlements to deliver goods and messages. You play as Aiden, who comes to the city of Villedor in search of his missing sister. Dying Light 2 takes place many years after the first game too, and the virus has progressed to the point where there are very few populated cities remaining at all. There are very minor references to the first game that eagle-eyed fans will catch, but you can go into this game totally blind and still have an excellent time. After spending dozens of hours across two playthroughs sprinting through the streets (and across the rooftops) of Dying Light 2’s Villedor, it’s clear that Techland’s vision for this ambitious sequel mostly stuck the landing.Įven though there’s a giant number 2 attached to the title, Dying Light 2 is a standalone story set in an entirely different location than the first game. Techland’s ambitious promises leading up to release have only added to the hype, and while Dying Light 2 doesn’t quite fulfill the promise of a living, breathing city where every single decision can alter the course of the story, it’s still a remarkably well-made sequel that delivers on practically every front. The stakes are understandably high for the sequel, and Dying Light 2 has a lot to live up to. The point is, Dying Light 2 is releasing into a wholly different industry than its predecessor, and it needs to do more than slap a fun parkour system onto a mediocre zombie game. To put that in perspective, when Dying Light launched, the first episode of Life is Strange was days away from release, the world had not yet seen the likes of Bloodborne, The Witcher 3, or Metal Gear Solid V, and Bethesda was months away from hosting its first-ever E3 conference.
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