Potion (Red cone with beige stud on top): Regen all health (5 gold)īomb (Black globe): Defeat enemy 1 square away from you (7 gold) Judgement (Lvl 7): Destroy everything (including items, coins, players) up to 2 squares in front of you and 1 square diagonally -4 MP Lightning strike (Lvl 7): Instantly kill any enemy on the area (W) -4 MPīurning Fire (Lvl 1): Gain double XP and defeat the enemy -1 MPįiery Pit (Lvl 3): For the next 3 turns, everyone that passes through that space will lose 1 HP (W) -2 MPįire Jump (Lvl 5): Defeat the enemy and jump across to the next space -3 MP Light Teleport (Lvl 5): Instantly move up to 6 squares, ignoring the battle -3 MP Stopping Light (Lvl 3): Stops enemy in place until attacked (W) -2 MP Lightning quick (Lvl 1): Instantly defeat and steal 1 coin -1 MP Poison Aura (Lvl 7): For the next turn, anything that gets right in front or diagonally from you will lose 1 HP (W) -4 MP Health Drain (Lvl 5): Defeat the enemy and heal whatever much HP it had -3 MP Poison Lane (Lvl 3): Cut anyone's health in 2 that is up to 4 squares from you (W) -2 MP Poison Burst (Lvl 1): Deal 1 HP of damage to everyone around you (1 square of range) (W) -1 MP Ice Parry (Lvl 7): Deal 1 HP of damage instead of losing it the next time someone attacks you (W) -4 MP Ice jump (Lvl 5): Skip this fight and move 4 more squares -3 MPĤ. If an enemies' health exceeds 1 HP, nothing happens to them. Ice Pillars (Lvl 2): Deal 1 HP of damage to anyone including players up to 4 squares away from you. Freeze enemy (Lvl 1): Get past an enemy and leave it there for anyone else to fight -1 MPĢ. Magic is regained at a rate of 1 MP every turnġ. Each Knight has 4 unique abilities and a weapon ability. Levelling up nets you new skills and completely refills your health and Magic Every character starts out at level 1 with 1 XP XP is gained by defeating enemies and bosses, you gain 1 XP per enemy and 1 level per boss. If your HP is depleted you must go back to the nearest shop and wait a turn, then you'll come back with 3 HP and your XP reset Any fig on a red space is treated as a boss The results are as followsģ or 4 will deal 1 HP of damage to the enemyĢ or 5 will have you losing HP relative to the enemies' damageĦ will have you instantly defeat the enemy or use an ability Landing on a space next to an enemy will have you fight him, you have to use a die. The figures on the board are the enemies. The playable characters are the 4 starting knights from the game: Blue (Ice), Red (Lightning), Orange (Fire) and Green (Poison) Each character has a 3x3 grid for treasure storing. The studs above are weapon (Red), gold (Orange) and item (green). Each Knight has its HUD that includes HP (Red cones), Magic (Blue cones)(A.k.a. This is a Lego Games inspired board game based on Castle Crashers.
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